This is the v1.1 patch for GoldenEye: Source, a modification for Half-Life 2. Read below for the specifics of the patch.
* Fixed maplist and mapcycle having invalid map names.
* Fixed lack of spawnpoints on Caves, Facility, Facility_backzone and Egyptian.
* Fixed an issue with func_rebreakable_surf (destroy it, then it wouldn't take damage to anything but bullets )
* Fixed the throwing knife death icon (was not showing up)
* Fixed the reflection on the lab equipment so its not as strong.
* Fixed soundscape bug with ge_caves.
* Fixed floodlight_up not having collision.
* Fixed volume issues with caverns.mp3, egyptian.mp3, facility.mp3.
* Fixed startup menu music (wasn't being played).
* Fixed an issue we found with our debugging process, MDMP files ended up being useless to us last patch.
* Fixed weapons spawning in floor issue.
* Fixed reload exploit/bug that would allow someone to push "use" on a weapon spawn to keep picking up that weapon.
* Fixed glass distortion now only work in dx9, this was causing materials to go completely opaque for dx8.1 systems or less for some reason.
* Fixed minor spelling errors.
* Fixed minor map errors and all maps.
* Fixed Respawn of the armor
* Modified Facility_backzone bottling tanks now optimized.
* Modified KF7 now gets 30 rounds of ammo from ammopacks instead of 15
* Modified Armour takes full damage instead of a percentage of the damage.
* Modified Damages to the following weapons:
o KF7 from 18 to 12
o ZMG from 14 to 8
o AutoShotgun from 8 to 5
* Added ammo crates to replace the old and horrible looking HL2 ammo boxes.
* Added Community Project #2 submitted sprays(thanks to Xanatos and GobanzoMon).
* Added AutoShotgun death icon.
* Added several facility props.
* Added grittier normal map texture for the crates.
* Added the camera entities to the fgd (from halflife2.fgd).
* Added camera to the ge_facility washroom and a monitor in the security room.
* Added Intermission before a mapchange (mp_chattime sets the delay in seconds).
* Added command dev_spawnpoints for counting the number of spawn points.
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